Week 11 - Demonstration.


Our group play session of our game went pretty well. I made sure to explain the basics of the game to the best of my ability without being too complex. Being simple and straight to the point is very important when explaining the rules to a game.

“Clear rules require a mix of creative and technical writing, explaining the game’s backstory as well as its mechanics, in terms that novices can understand, and that experts cannot misread” (Ernest 1).

The goal is making the game where a large range of audience can understand and enjoy it. We decided to go with a format that had a major game mechanic to base everything around: ingredients. Our ingredient cards needed some clarification from a few. The main thing was clarifying that you need one of each instead of just four total. Once this aspect was cleared up everything was understood.

“If your game uses a mechanic that’s public knowledge, but not everyone knows it, like the

order of poker hands, you can include a sidebar listing and defining those terms, for players

who don’t already know. But again, stripping them into the running text makes that section

harder to read, every time through” (Ernest 5).

There are some elements to our game that a large amount of other games also follow involving card drawing and discarding. The amount of cards you can have in a hand at a certain time is also set to a maximum. These elements to the game can be mentioned without being explained in great detail.

Some observers seemed to have been coming up with ways that they would play the game which I found cool. We got some compliments on how the game mechanics changed things up and made it more of an intense game with a lot that could happen to negatively impact your advantages that may have been had.

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